PROTOTYPE Update 5c - It's All Broken Again! Wooooo!!!
I finagled a bit with the parkour system and it all broke. lol
CHANGELOG
= retuned wallrunning
-> it's currently broken don't look at it please
+ added wall latching
-> press RMB while up against a wall and in the air!
+ added a couple helpful debug UI elements
-> a timer for wall latching
-> currently counts up to 120, +1 every frame
-> a counter for the "jump_count" variable
-> "jump_count" counts up for every latch, kick, and boost used
-> currently maxes out at 1
= increased resolution to 1600x900
-> I couldn't tell you why, but this is my favorite resolution
= removed borderless windowed mode
-> I have no idea if this was exported this way, and I'm too lazy to check
+ added my secret air fried quesadilla recipe
-> it's just a nightmare for the lactose intolerant
KNOWN ISSUES
~ wall latching causes you to slide along the wall if you were moving beforehand
-> I have no idea why this is happening
-> I'm too tired and annoyed to fix it now
-> expect updates with future versions
~ wall running is currently broken
-> gravity is not properly affected while wall running
-> again: too tired, annoyed, etc etc
~ boosting is WILD
-> REALLY unexpected results when boosting
-> have fun sailing into the gray abyss... again
Files
Get PROJECT: "Final Legend" (Prototype)
PROJECT: "Final Legend" (Prototype)
Currently a prototype of a stealth-based FPS/RPG hybrid.
Status | Prototype |
Author | Clara Vita |
More posts
- PROTOTYPE Update 5b - USE THE BOOST TO GET THROUGHFeb 14, 2023
- PROTOTYPE Update 5 - Zip Zoom to the Moon!Feb 13, 2023
- SIT-REP - 02.09.23Feb 09, 2023
- PROTOTYPE Update 4b - It's Working... IT'S WORKING!!!Jan 26, 2023
- PROTOTYPE Update 4a - Simple & Clean (Inventory)Jan 25, 2023
- PROTOTYPE Update 3 - The Advent of BagsJan 21, 2023
- PROTOTYPE Update 2 - The One With Text!Jan 20, 2023
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