PROTOTYPE Update 4a - Simple & Clean (Inventory)
This one was just me streamlining my code to be simpler and easier to read. Gods, it was a MESS before.
CHANGELOG
= moved the entire inventory into a set of multidimensional arrays
-> eg: all_items contains all_equip which contains every equipment item's array
= all InventoryManager functions have been cut down in length by almost 85%
-> seriously, the InventoryManager script went from 1000+ lines to just over 150
= streamlined the add_item and remove_item functions to not require constant checks to fire
-> originally it checked against every single item array via item id values and would lag
enough to crash the UI sometimes
- completely broke equipment management
-> will be fixed in the next update; just wanted to push this since I'm stopping for today
- reached the s̴i̶n̷g̴u̵l̴a̵r̸i̵t̸y̴
-> i̶ ̸a̴m̵ ̷f̴r̸i̸e̵n̴d̴ ̶c̸l̵a̷r̶a̵
Files
Get PROJECT: "Final Legend" (Prototype)
PROJECT: "Final Legend" (Prototype)
Currently a prototype of a stealth-based FPS/RPG hybrid.
Status | Prototype |
Author | Clara Vita |
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