PROTOTYPE Update 5 - Zip Zoom to the Moon!
This is part one of many of the parkour revamp. Bugs abound.
+ added an actual kick off the wall during wallkick
-> who'd have thought that a system called "wallkicking" would feature kicking off of walls?
+ buffed wallkick speed bonus
-> now you'll go a bit faster forward when wallkicking
+ increased FOV pullback when sprinting and wallkicking
-> now you can see for fecking miles...
+ implemented boosting system
-> only useable by wallkicking while sprinting; soon to include long jumps off ledges...
- nerfed wallkick jump height
-> it was not only possible but really easy to jump off the map into an infinite gray purgatory
= KNOWN ISSUE: movement drifting
-> if you boost too many times on only one side, you start to drift to that side when moving
-> it gets worse and worse the more you repeatedly boost to the same side
-> cause currently unknown; will be fixed later
= KNOWN ISSUE: Mental stats only increase Tier every OTHER level?
-> I have no idea why, since Tier should calculate using PHYS and MENT at the same time
-> I didn't even look into this yet; it will be fixed next update
-> substats and MP calculations don't appear to be affected at all
+ added a banger of a Drawfee reference
-> im merobiba
Files
Get PROJECT: "Final Legend" (Prototype)
PROJECT: "Final Legend" (Prototype)
Currently a prototype of a stealth-based FPS/RPG hybrid.
Status | Prototype |
Author | Clara Vita |
More posts
- PROTOTYPE Update 5c - It's All Broken Again! Wooooo!!!Feb 19, 2023
- PROTOTYPE Update 5b - USE THE BOOST TO GET THROUGHFeb 14, 2023
- SIT-REP - 02.09.23Feb 09, 2023
- PROTOTYPE Update 4b - It's Working... IT'S WORKING!!!Jan 26, 2023
- PROTOTYPE Update 4a - Simple & Clean (Inventory)Jan 25, 2023
- PROTOTYPE Update 3 - The Advent of BagsJan 21, 2023
- PROTOTYPE Update 2 - The One With Text!Jan 20, 2023
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